AI Insights · Timothy · April 2024
Top 5 Cannabis Games in Greece Q1 2024: Performance Overview
Discover the performance metrics of the top 5 cannabis games in Greece during the first quarter of 2024, including weekly downloads, revenue, and active user trends.
In the first quarter of 2024, the top 5 cannabis games in Greece showed varied performance metrics across weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared.
Hempire - Weed Growing Game
Throughout the quarter, this game saw fluctuations in its weekly revenue, with a notable peak of approximately $184 in the week of March 4. Downloads increased steadily, reaching a high of around 205K in mid-March. Active users also saw a rise, growing from 161K in the first week of January to 336K by mid-March.
Weed Inc: Idle Tycoon
Weekly revenue for this game was minimal, with a brief spike to $13 in mid-March. Downloads were relatively stable, peaking at 141K in the first week of January but dipping to 40K in mid-March before recovering to 94K by the end of the quarter. Active users showed a decreasing trend, dropping from 237K in early January to 133K by mid-March.
Bud Farm: Idle Tycoon Game
The game experienced initial revenue highs of $119 in mid-January, but this metric fell to negligible amounts later in the quarter. Downloads were inconsistent, with a peak of 128K in early January but falling to as low as 1K in mid-February. Active users followed a similar pattern, peaking at 146K in mid-January but declining to 94K by the end of March.
Weed Firm 2: Back To College
Revenue for this game showed minor fluctuations, with the highest point being $33 in mid-March. Downloads were stable, hovering around 50K for most of the quarter, with a significant increase to 94K in mid-March. Active users remained relatively steady, starting at 166K in early January and ending at 191K by the end of March.
Weed Factory Idle
This game had minimal revenue, with a brief spike to $21 in mid-January. Downloads were moderate, peaking at 72K in mid-January and remaining steady throughout the quarter. Active users showed a stable trend, starting at 72K in early January and ending at 101K by the end of March.
For more detailed insights and data, visit Sensor Tower.